Introducción al programa — los paneles y sus grupos de herramientas
Tool |
Use |
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You can use this tool to define natural lighting conditions (location, season, position of north, position of sun and so on) for the 3D model. These definitions control how shadows will be cast in rendered bitmap images and in viewports of the Animation and RT Render types. |
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You can use this tool to assign custom surfaces to 3D surfaces, 3D solids and architectural elements using drag-and-drop operations. |
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You can use this tool to simulate materials by assigning surface properties (incl. luster, reflection and transparency) to each line color and pen color. |
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You can use this tool to calculate photo-realistic bitmap images from the current view of your 3D model. The program takes the lighting and surface properties set into account. |
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You can use this tool to set artificial light sources for your 3D model. These light sources can be both inside and outside the model. When it comes to defining the types of light, you can choose between point light, spotlight, conical light or area light. You can combine these light sources as you need, even with natural lighting defined using |
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You can use this tool to create objects like lamps, streetlights and so on as 3D smart symbols with lights. |
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You can use this tool to modify the lights of smart luminaire symbols. For example, you can turn the lights on or off, and change their color. |
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