Tool(s):
Record Movie
Using Orbit camera by 360 degrees, you move the camera on a circular path around the target point set in the current viewport.
The program takes the distance between the eye point and the target point as well as the Y coordinate of the eye point from the view set in the current viewport. These values do not change while the camera orbits.
To move a camera on a circular path around the model
The Record movie palette opens.
The Orbit camera by 360 degrees palette opens.
Tip: If you want to orbit the camera without recording a movie, leave the Name box empty.
The View Type in the current viewport changes to Animation and the camera starts orbiting.
You can cancel at any time by pressing ESC.
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