Tool(s):
Record Movie
Using
Rotate camera by 360 degrees, you rotate a stationary camera by 360 degrees in the current viewport.
The program takes the X, Y and Z coordinates of the eye point, the distance between the eye point and the target point as well as the Z coordinate of the target point from the view set in the current viewport. These values do not change while the camera rotates.
To rotate a camera by 360 degrees
The Record movie palette opens.
The Rotate camera by 360 degrees palette opens.
Tip: If you want to rotate the camera without recording a movie, leave the Name box empty.
The View Type in the current viewport changes to Animation and the camera starts rotating.
You can cancel at any time by pressing ESC.
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