Tools: Record Movie
Using
Rotate camera by 360 degrees (How), you rotate a stationary camera by 360 degrees in the active viewport.
X-, y- and z-coordinates of the eye point, the distance between the eye point and the target point, as well as the z-coordinate of the target are taken by the view in the active viewport. These values do not change while the camera orbits.
To rotate a camera by 360 degrees
The Record movie palette opens.
The Rotate camera by 360 degrees palette opens.
Tip: If you want to rotate the camera without recording a movie, leave the Name box empty.
The View Type in the active viewport changes to Animation and the camera starts rotating.
You can cancel at any time by selecting Esc.
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