Tools: Render
Image resolution
Default
You can select one of the predefined resolutions, thus defining the size of the rendered image.
Note: The resolution is also used by the Record Movie tool.
Resolution
By using the Render size palette, you can select a resolution that differs from the Default resolution. This value defines the size of the rendered image.
General settings
Renderer
Select the renderer. You can choose between Standard, Physical and Redshift here.
The physical renderer calculates many scenes better and/or quicker than the standard renderer. Problems that might occur with Standard, such as Moiré effects for tiled textures, do not occur with the Physical version. Redshift is a high-performance renderer from Maxon, which generally provides the quickest and best results. Furthermore, there are also advanced camera settings for Redshift (stereo-spherical and fish-eye).
Tip: Results can vary depending on the model and scenery. So, do some trial runs with reduced settings to find out which renderer works best for you.
Rendering mode
Rendering method used to calculate the image.
You can choose between the rendering methods GI {...} (global illumination) and No GI (without global illumination).
Rendering without global Illumination produces results in less time and is therefore eminently suitable for quick sample renderings. Shining lights and sharp edges of shadows are clearly visible. However, it is not possible to assess lights, colors, color gradients or shadows.
For rendering methods with global illumination GI {...} you can determine the primary and secondary rendering methods. With the standard and physical renderers, these are:
With Redshift renderer, they are as follows:
Options
Only if the Standard or Physical setting is selected for Renderer.
By using the Options palette, you can achieve visual effects and include surface elements in the rendered images.
Alpha channel
When you select this option, the program masks the background of the image with an alpha channel. In other words, the program cuts out a background color or bitmap when calculating the image.
This is necessary if you want to place the rendered, transparent image on top of a different background (alpha blending).
Virtual ground plane
Only if you have defined a virtual ground plane using Surroundings.
Specifies whether the virtual ground plane is displayed in the rendered image.
If you select this option, Allplan will include the virtual ground plane in the rendered image. Otherwise, it will be excluded.
Optimize for
Only if the Standard or Physical setting is selected for Renderer.
Optimizes the calculation for exterior views (with natural lighting) or interior views (with artificial lighting and difficult lighting conditions).
This setting is directly affected by the Samples accuracy setting in the Irradiance cache area (see Advanced settings palette).
GI Gamma
Only if the Standard or Physical setting is selected for Renderer.
The gamma value of "Global Illumination" controls the brightness of the entire scene in the rendering result.
By using this value, you can brighten up dark images or darken overexposed images. Dark images result from small values for Diffuse depth (see Advanced settings palette).
Examples of rendered images with different settings for global illumination (= gamma value):
quality
Default
You can select one of the predefined quality levels for the rendered image. Remember: The better the quality, the longer the calculation will take.
Use the Advanced settings area to customize the settings for the quality levels.
Advanced Settings
Opens the Advanced settings palette, where you can define advanced rendering settings, thus controlling the quality of the resulting image.
Effects
Ambient occlusion
Only if the Standard or Physical setting is selected for Renderer.
Ambient occlusion is a shading technique you can use together with global illumination. Ambient occlusion produces realistic shadows in a relatively short period of time. Another advantage of this technique is that it emphasizes details by applying shadows to edges and corners.
For example, you can use ambient occlusion to simulate lighting conditions when the sky is cloudy and there is no direct sunlight. You can use this technique both for interior scenes and exterior scenes.
When you select this option, you can define additional AO parameters in the Advanced settings palette.
Example of rendered image with and without the Ambient occlusion option:
Bloom / Intensity
When Blooming is switched on, an additional ring of light is placed around light sources, such as the sun or point-shaped sources of light. The prerequisite is therefore that the physical sky has been selected as the background via surroundings (select) or one or more artificial light sources have been set via
set project light (select).
Lense effect / Intensity
When the lens effect is switched on, additional circular light reflections (comparable to the reflection of a light source in a camera lens) are interspersed in the image.
DOF
Only if, for Renderer , the setting Physical or Redshift is selected.
If you select this option, Allplan will include the setting for the depth of field (DOF). This is configured via 3D view (Window Toolbar).
Tone mapping / Gamma / ISO
Only if the Standard or Physical setting is selected for Renderer.
You can readjust over/underexposed areas by reducing the dynamic range.
When you render scenes with great differences in brightness, such as scenes that contain both bright areas illuminated directly and shaded areas, you can thus reproduce the full range of light intensities present in natural scenes by reducing the dynamic range.
This is controlled via gamma correction (0 - 10) and light sensitivity (ISO value).
Camera settings
Spherical
Only if the Standard or Physical setting is selected for Renderer.
Select this option to render spherical panoramas (see "Creating 360° views").
Allplan uses the equirectangular projection for the perspective.
Important!
So that Allplan displays spherical panoramas correctly, you must select the image resolution so that it is at a ratio of 2:1 (for example, 4,000 x 2,000 pixels). In addition, you must select the Latitude, longitude option for the Mode and save the rendered image in JPG or TIF format.
Mode
Only if, under Renderer , the standard or physical setting has been selected and the spherical option has been activated.
Definition of the mapping mode:
Camera type / Exposure
Only if, for Renderer , the redshift setting is selected.
Selection of the lens for additional visual effects:
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