“Rendering options” palette

Camera path palette

General settings

Renderer

Select the renderer. You can choose between Standard and Physical.

The Physical renderer is better and faster when it comes to calculating some images, preventing problems that may occur with the Standard renderer, such as Moiré effects.

Results can vary depending on the model. So you should do some trial runs to find out which renderer works best for you.

Rendering mode

Rendering method used to calculate the image.

You can choose between the rendering methods GI (global illumination) and No GI. Using GI, you can define the primary and secondary methods.

Tip: The GI {IR + QMC} method calculates shadows more precisely. If shadows are very important for your scene, you can also render interior views with this method. However, calculation may take a little longer.
If the resulting image is distorted, you can compensate for this by increasing the quality (see Quality - Default) and optimizing the image for interior views (see Optimize for).

Ambient occlusion

Ambient occlusion is a shading technique you can use together with global illumination. Ambient occlusion produces realistic shadows in a relatively short period of time. Another advantage of this technique is that it emphasizes details by applying shadows to edges and corners.

For example, you can use ambient occlusion to simulate lighting conditions when the sky is cloudy and there is no direct sunlight. You can use this technique both for interior scenes and exterior scenes.

When you select this option, you can define additional AO parameters in the Advanced settings palette.

Example of rendered image without (left) and with (right) the Ambient occlusion option:

Options

Using the Options palette, you can achieve visual effects and include surface elements in the rendered images.

Virtual ground plane

Only if you have defined a virtual ground plane using Surroundings.

Specifies whether the virtual ground plane is displayed in the rendered image.

If you select this option, Allplan will include the virtual ground plane in the rendered image. Otherwise, it will be excluded.

Optimize for

Optimizes the calculation for exterior views (with natural lighting) or interior views (with artificial lighting and difficult lighting conditions).

This setting is directly affected by the Samples accuracy setting in the Irradiance cache area (see Advanced settings palette).

Global illumination

Controls the gamma value and thus the brightness of the entire scene in the resulting image.

Using this value, you can brighten up dark images or darken overexposed images. Dark images result from small values for Diffuse depth (see Advanced settings palette).

Examples of rendered images with different settings for global illumination (= gamma value):

Quality

Default

You can select one of the predefined quality levels for the rendered image. Remember: The better the quality, the longer the calculation will take.

Using Advanced settings, you can customize the settings for the quality levels to suit your needs.

Advanced settings

Opens the Advanced settings palette, where you can define advanced rendering settings, thus controlling the quality of the resulting image.

Camera settings

Spherical

Select this option to render spherical panoramas (see "Creating 360° views").

Allplan uses the equirectangular projection for the perspective view.

Important!
So that Allplan displays spherical panoramas correctly, you must select the image resolution so that it is at a ratio of 2:1 (for example, 4,000 x 2,000 pixels). In addition, you must select the Latitude, longitude option for the Mode and save the rendered image in JPG or TIF format.

Mode

Only if the Spherical option is selected

Definition of the mapping mode:

Cuboid (cross)
Allplan creates the rendered image as the developed surface of a cuboid. Allplan uses the two-point perspective for the perspective view. Select this setting if you want to create a horizontal 360° panorama (cylindrical panorama with a maximum viewing angle of 360° x 100°).



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