Carpet Outline
Task area BAMTEC
Basic rules for generating carpets
You can use this tool to define the size of the carpet, the unroll direction, the carpet label and the position of the carpet in the component (slab). Recesses can be taken into account. The carpet outline is created based on an initial bar, unroll direction and benching (optional).
To enter the outline of the carpet polygon
- Click
Carpet Outline (How). - Enter the or click Copy in the input options to use an existing shell.
- If you work in Reinforce with 3D model mode and you have not created the outline polygon in an existing view, you need to select an existing view to which you want to add the carpet outline.
Note: If views are not defined, you cannot create the carpet outline.
- Modify the outline polygon using the tools on the context toolbar and define the location of the placement in space so as to establish the relationship (offset) between the defined spatial plane and the placement (with Reinforce with 3D model only).
- Click OK to confirm the settings.
- Define the special placement parameters for the carpet’s boundary conditions:
- Click to define the position of the first bar and thus the unroll direction.
- Click to enter the distance between the first bar and the edge.
- Click Lower/upper to define the carpet’s reinforcement layer.
- Click Mark’s prefix to enter up to 4 characters of text that are to be displayed in front of the mark. You can show the unroll direction per reinforcement layer, for example.
- Click Mark number to assign a carpet mark number to the carpet. Carpets are assigned consecutive numbers. Start with number 1 and check that the numbers match the sequence in which the carpets are placed on the building site.
Duplicate mark numbers are not assigned. Identical carpets also get consecutive numbers. - Click Mark’s suffix to enter up to 4 characters of text that are to be displayed after the mark. You can enter a name for the component, for example.
- Click
to define a benching value.
- Click OK to create the carpet polygon.