Mixing texture and color comes with advanced features.
In earlier versions, you could only use the Multiply mode for mixing color and texture. This mode multiplies each pixel by the color, producing unpredictable results with some colors.
Therefore, you can now use the common Normal mode.
The Normal mode mixes color with texture on a percentage basis. You can use a slide bar to define the mixing ratio (0 -100%).
Take a parquet texture as an example: By mixing in color, you can simulate light parquet or dark parquet without having to change the texture in an external program.
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