You can use the No GI rendering mode, which means rendering without global illumination, with both the Standard renderer and the Physical renderer. This rendering mode is particularly useful for doing some quick trial runs.
Rendering without global Illumination produces results in less time. Shining lights and sharp edges of shadows are clearly visible. However, it is not possible to assess lights, colors, color gradients or shadows.
Rendering without global Illumination produces sharp edges of shadows.
Rendering with global Illumination produces soft shadows but it takes ten times longer.
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