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Parallax mapping

You can find the new parallax mapping options in the Bump area of the Surfaces palette. Using these options, you can quickly calculate realistic materials. Compared with pure bump textures, these options produce more realistic images.

Depending on the viewing angle of the material, the program moves points of the texture, giving more depth to the bump texture. The resulting effect is ideally suited to medium-sized, repeating elements such as bricks or pavers.

Use the Parallax offset slide bar (-100 to 100) to set the depth or height for the move.

Use the Parallax samples slide bar (2 to 200) to define the number of texture points you want to move.

Parallax mapping will be taken into account by CINERENDER and the Animation and RTRender view types.

Neu180_Parallax_Mapping.png

Brick texture: parallax offset = 10; parallax samples = 8



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