Tool(s): Surface Settings
Note: When you use
to save the settings you have made in the Define (Colors of) Surfaces dialog box as a Favorite, then all the current surface definitions are saved in a common basic color surface file (*.SUR). But when you use
to save the settings in the Surface Settings for Color x dialog box as a Favorite, only the surface definition of the current color is saved as a surface file (*.SURF).
Additional options for assigning surfaces
To assign a surface definition to a color
The Define (Colors of) Surfaces dialog box opens.
Tip: When you click List redefined surfaces, only the element colors to which you have already assigned a new surface definition are displayed.
Note: You can only copy surface properties of the same type - in other words, only the properties of surfaces to which element colors are assigned (see Using existing surface properties).
The Surface Settings for Color x dialog box opens.
Tip: Click
to undo the surface definition of the color you have currently selected in the list.
Note: When you have already defined color assignments using
Define Surface Colors in the Shadow module and saved the entire definitions as a basic color surface file (*.SUR) by clicking
, you can also use these settings in the Animation module - just click
. Basic color surface files generated in the Animation module can also be used in the Shadow module.
Tip: Most objects (e.g., carpets, asphalt, masonry, terrain) do not have luster properties. In this case, set the Luster / smoothness option to 0.
Tip: Setting the Luster / smoothness to a value < 100 is usually sufficient; with higher values, the luster appears as small, bright dots.
Tip: Using the Properties palette, you can adjust textures you have already applied to individual 3D solids.
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